Blade Hall

A poorly written and smudged note is pinned to the wall with a dagger

Welcome to the Blade Hall

If you swing a sword, a hammer, or your fists then this is the place for you

 Wizards, Spell-Slingers, and War-locks need not apply 

Open to all the call the front line their home

Benefits

-Room and Board provided

-First dibs on jobs and access to special contracts

-Access to the training grounds and arena to fight for gold and glory

-10% Discount on any non-magical equipment through the guild shop

Talk to Bragi the Bold to apply (Player is Frosty)

Open to: Fighters, Barbarians, Rogues, Rangers, Monks, Paladins, and Artificers

Multi-classers welcome

Description:The Blade Hall a mercenary company in the city of Cragwater. The guild serves as a home and contract negotiator for many of the mercenaries of the city for tasks ranging from guard duty to hunting down monsters plaguing the region, and delving ancient ruins.

Additionally the Blade Hall serves as one of the chief attractions of the city with its Arena. Those that want to test their strength can step into the pit with whatever creature or combatant the owner, Bragi, has managed to acquire.

An iron fence with a gate blocks the northern side of the compound. A central cobbled courtyard sits fairly spartan other than a handful of hardy trees planted along the edge of the property. The architecture and décor are all crafted in the proud dwarven style of squat arches and expertly carved stone and wood work. Straight ahead to the south is a squat two story dormitory building built of dark timber and whitewashed stone.

At the western edge of the compound is a 2 story building with a high angled roof reminiscent of a longhouse. Above the large, carved double doors is a sign with the words "Iron Hearth" written in both common and dwarvish. The smell of wood smoke and cooking food emanates from the chimney. To the east sits a reinforced fortress of an armory, half buried in the ground. A crest of a a crossed axe and hammer is worked into the iron door. Unlike the other buildings in the space there are no visible windows.

NPCs:

Bragi the Bold: Leader of the Blade Hall and owner of the Arena. A Broad shouldered dwarf dressed in a simple sleeveless tunic with a pair of axes always on his hips. The only sign of his age is the strands of grey creeping into his beard and mane of dark hair, as well as the sheer number of scars crisscrossing his exposed arms and hands. He's always willing to share a story, especially after a few drinks. Whether or not you believe any of them is up to you.

Baern Lutgehr: A younger red-headed dwarf tasked with managing the Hall's finances and staff. He can commonly be seen arguing with delivery drivers and meeting with clients seeking contracts with the Hall.

Amber Fireforge: A female black haired dwarf and undisputed forge master of the hall. If you need something made, then talk to her, otherwise it would be best to leave her to her work. Her temper is almost as hot as her forge.

Elamaer Torror: The firbolg bartender managing the Iron Hearth. While not the only one working in the space, it's hard to miss the gentle giant when he carries a fresh barrel of mead into the bar single handed.